Website powered by

Dino Runner

Mobile game asset development meant making 512 x 512 textures apart from the Playful Dinosaur (1024 x 1024) which I loved the details of too much. All the textures were made in substance painter using a preset material I made. The material relies on Normal, World Space and Ambient Occlusion Maps which are all baked in from the high polygon versions of each asset shown.

Threats Wire Frame

Threats Wire Frame